![]() ![]() All of them were DOS games, played on a real DOS system. I’ve started my “career” in ego shooters with things like “Wolfenstein 3-D”, later DooM (successors and extensions), and then the original Quake. In my (limited) experience, games offer more help for the player, more explanations, less “try and find out”. I think that the games are easier today because it makes them accessible to a greater number of players, which in turn increases business prospects for the game studios. ![]() this is the best take on this question so far My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore. It’s immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you’re suddenly back in old-fashioned hardcore territory where you’ll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I will tell you this, though – take a game like Dragon Age (the only one that matters, so the first one). Are these newer adventures really easier? Or has the design philosophy for video games improved instead?” Interesting take. ![]() The immense challenge Wii U owners have experienced with virtual console games is evidence of that. As a consequence, many older – and potentially newer – players consider these games of yesteryear much more difficult. In many cases it’s true, and it isn’t surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. “In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. ![]()
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